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Digging into the menus, I found that you would spec out your character with a 2nd weapon set that would be accessed with the press of the Y button on the controller. The potential that one thing so simple provides had me excited because with one press you would access a considerably completely different playstyle. Combat felt clean, intuitive, and had a depth I didn’t count on. The conceptually clever enemy designs extend to bosses and mini-bosses as nicely. All…